It was primarily the Main Battle Tank concept that killed the Tank Destroyers. It was also extremely effective with it’s superior HE shells against enemy artillery, anti-tank guns soft-skinned vehicles and infantry. It destroyed more Allied AFVs than any other German vehicle and was produced in greater numbers than any other German vehicle except their half-track. ![]() The StuG III Assault Gun, Ausfuhrung G variant. The best tank destroyer of WWII, German Jagdpanther (Photo: Bundesarchive) Without a doubt, the biggest and flashiest tank destroyer of the World War II was the German Jagdpanther, but, the one that did the most damage for the longest time, is the StuG III Assault Gun, especially the Ausfuhrung G variant. This is primarily due to the rise of a universal tank or the Main Battle Tank concept. Oddly enough, destroyers can also include AFVs that aren’t necessarily “tank-like”, such as the American M3 GMC, which was basically a truck with an anti-tank gun mounted on it. It should also be noted that the concept of the Tank Destroyer pretty much died out by the end of the Second World War. German Jadgpanther, a heavy tank destroyer (Photo: Wiki) ![]() This, however, came at the cost of being able to mount smaller weaponry with the largest being a 90mm on the M36. Obviously, there were destroyers with turrets, most notably the American tank destroyers, but the majority lacked a turret.
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![]() You’re able to kick enemies off ledges and fences while on roofs or high buildings and no matter how far away they are from the ledge they’d run to it to fall off it as soon as you kick them. Good game, it’s not “so bad it’s good” but it has a goofy mechanic. But feel free to also mention games with “so bad it’s good” stories/narrative if you want toġ: Mirror’s Edge Catalyst. By “so bad it’s good” I’m talking about games having weird or bad mechanics but they’re funny and goofy to play around with due to their ridiculousness or stupidity. ![]() This question is mainly about games with funny or “so bad it’s good” gameplay/mechanics/features, and not narrative/story. The old /r/patientgamers Essential Games List Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. ![]() New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Follow us on Twitter Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. ![]() Despicable Me character illustration, Minions Paradise Kevin the Minion Stuart the Minion Bob the Minion Jerry the Minion, minion, film, despicable Me png 749x1000px 437.73KB. ![]()
Un post de ArsTechnica acerca de algunas de las cosas ingeniosas que los jugadores han creado usando la poderosa herramienta para la creacion de mapas en Starcraft que incluye un mapa cuya tematica es de nuestro interes. We might see Diablo 3 via SC2 before the actual game itself? There’s no telling how much cool stuff fans will be able to make once they’ve had time to work on it. The clip is quite short, so no telling if the actual game/map is in any way playable… but it’s pretty!Īlso, as the post points out, the SC2 map making tools have only been available for a few weeks, and the game’s still in beta. ![]() ![]() An ArsTechnica post about some of the niftier things players have created using the powerful map making tools in Starcraft includes one “map” that’s themed to our interests… a rocky path above a Hellish volcano level, with a red and blue bulbed Diablo 3 style interface below. |
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