Speed that bullets/projectiles travel when shot. Anything hit beyond this distance will receive less and less damage as the distance nears ZeroDamageDistance.Īnything hit at or beyond this distance will receive no damage. Maximum distance that shots will do full damage. Number of shots per click/burst only matters if you set FireMode to Burst. Time between each shot in a burst only matters if you set FireMode to Burst. For weapons with FireMode of Automatic, this is also the time between shots while pressing the fire button or holding click. Note that ammo is unlimited and this does not specify how much ammo a player is carrying.Ĭhoose from either Semiautomatic (one shot per click/tap), Automatic (continuous fire), or Burst (burst of shots equal to NumBurstShots on each click/tap). Gun:PivotTo(CFrame.new(RightHand.Number of shots in each "ammo clip" before player must reload. LeftHand = plr.Character:FindFirstChild("LeftHand") RightHand = plr.Character:FindFirstChild("RightHand") LeftHand = plr.Character:FindFirstChild("Light Arm")Įlseif plr.Character:FindFirstChild("RightHand") then RightHand = plr.Character:FindFirstChild("Right Arm") If plr.Character:FindFirstChild("Right Arm") then Local HandLeftWeld = Instance.new("WeldConstraint") Local HandRightWeld = Instance.new("WeldConstraint") So how does phantom forces achieve the impossible? The way they do their guns is not possible on roblox so how did they do it? Did they weld the guns to the players hands? because that doesn’t work: It’s almost like they sold their souls to the devil and the devil himself spawned the guns. I noticed phantom forces guns are literal god tier but impossible to create. Hello, I want to make a gun, however the tool system roblox has is really ugly.
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